Automated Texture
Workflows for Blender.
Donna PBR is a studio-grade texture pipeline engine designed to automate batch exporting, channel packing, and texture map detection workflows.
Built for Technical Artists, Environment Artists, and production pipelines requiring reliable engine-ready texture delivery.
Built for Production Workflows
Stop wasting time with repetitive texture exports and manual channel management.
Donna PBR streamlines texture processing and connects Blender materials directly to modern rendering pipelines.
Batch Export
Export hundreds of objects or collections simultaneously while preserving naming conventions and production organization standards.
Smart Channel Packing
Combine Roughness, Metallic, Ambient Occlusion, Alpha, and custom channels into optimized texture maps using configurable packing profiles.
Check Scene — Dry-Run Validator
Scan every material in the scene and report missing texture assignments (Roughness, Metallic, AO, Albedo, Normal, and more) with OK / WARNING per material — without writing a single file.
Automation Workflows
Execute repeatable export procedures and integrate texture processing workflows into larger production pipelines.
Resolution Scaling
Perform non-destructive texture scaling operations during export without modifying source materials.
Engine Presets
Pre-configured export profiles optimized for modern game engines and rendering workflows.
// 10 UI Languages — Interface available in
From Blender to Engine-Ready in Minutes
Built for Production Artists
Solo Artists
Stop exporting one texture at a time. Donna PBR handles your whole material library in a single pass — so you can focus on creating.
Game Studios
Standardise texture output across your team. Same presets, same naming, same structure — every time, for every engine.
Pipeline & Technical Artists
Integrate Donna PBR into your existing automation setup. Headless export, JSON output, custom steps — built for technical pipelines.
See the Pipeline in Action
Watch the official demonstration showcasing batch exports, channel packing, and production workflow optimization directly inside Blender.